Managed to get a game of X Wing in against Phil No Pain Saturday night. Been itching to get X Wing back on the table for ages and in particular to try out flying the TIE Interceptor.
Have had a crush on the looks of this ship since seeing Return of the Jedi as a kid and have had four models kicking around but just hadn't gotten around to fielding them. The number of actions these babies have on their card, great Attack and Agility and their super nimble maneuver dial looked real fun but with only 3 hull a piece and relatively high cost the question was how long would I be able to keep them alive.
So as this was Phil's first game we picked his list together;
Han Solo + Gunner
Biggs Darklighter
Dagger Squadron Pilot
[100pts]
Nothing fancy there. Han is solid at dishing out hits and the 360 fire arc would mitigate my maneuver advantage. The Dagger and X wing both kick out 3 dice each and add a lot of defense. Squadron has 14 Hull, 12 Shields and 9 Attack Dice, ouch.
My first stab at a TIE Interceptor list;
Avenger Squadron Pilot
Sabre Squadron Pilot + Push the Limit
Sabre Squadron Pilot + Push the Limit
Turr Phenir + Expose + Stealth Device
[100pts]
Sabres with PTL looked pretty solid, being able to take two actions a turn for a stress token is sweet when combined with a maneuver dial with so many green maneuvers. Turr sounded fun with his free, boost or barrel roll action after an attack and I slapped on Expose so he could dish out an extra red dice and mitigate the loss of a green with the stealth device. The list kicks out 12 Attack Dice but with only 12 Hull it has to work twice as hard as the Rebels who have 26 total Hull and Shields.
So what happened...