The left wing of the 4th Panzer Army's objectives were to smash the Russian
defenses and capture Oboyan to the north. The advance was also vital for the
flank protection of the 2nd SS Panzer Korps deployed to attack towards
Prokhorovka. The village of Cherkasskoye was the first obstacle for the 48th
Panzer Korps.
Cherkasskoye, a heavily fortified village defended by the 67th Guards Rifle Division formed the cornerstone of the Russian first defensive line.
During the night of 4/5 July, German
engineers prepared lanes of attack through the dense minefields. After an hour
artillery preparation German assault teams launched their attack at
05:00.
Grossdeutschland Panzergrenadier Division which was the spearhead of Knoblesdorf's Korps hit the heavy defensive line in front of Cherkasskoye.
Soviet TOE
67th Guards Rifle Division (GRD)
199th Guards Rifle Regiment
(GRR)
Regimental Headquarters:
1-CO Stand [CV8]
1-Regimental Gun Company
with:
1-76mm Infantry Gun
1-Anti-Tank Gun Company
with:
1-45mm ATG
1-Mortar Company with:
1-120mm Mortar Stand
1-Sub-Machine Gun Company
with:
3 SMG Stands
2 Battalions, each with:
Battalion Headquarters
1-HQ Stand [CV8]
3-Infantry Companies, each
with*:
3-Rifle Stands (Regulars)
* 2-Rifle Stands upgraded
to AT Rifles
1-Machinegun Company with:
2-HMG Stands
1-Mortar Company with
1-82mm Mortar Stand
Anti Tank
Gun Battalions
Battalion Headquarters
1-HQ Stand [CV8]
Anti Tank Gun battalion with
3-45mm ATG
Battalion Headquarters
1-HQ Stand [CV8]
Anti Tank Gun Battalion with
3- 57mm ATG
Battalion Headquarters
1-HQ Stand [CV8]
Anti Tank Gun Battalion with
3- 57mm ATG
Artillery Regiment
Recce Unit Scouts
2 Artillery Battalions each with
2-122mm Artillery Units
1 Artillery Asset per unit
Fixed Fortifications
2-122mm Artillery Units
1 Artillery Asset per unit
Fixed Fortifications
15 trench sections
8 gun pits
2 bunkers
5 anti-tank ditch sections
15 barbed wire sections
2 unmarked minefields
2 bunkers
5 anti-tank ditch sections
15 barbed wire sections
2 unmarked minefields
Total Points 3310
German TOE
Panzer
Regiment Grossdeutschland
Regimental Head
Quarters:
1 CO (CV10)
1-Tiger Company with:
2-Tiger I
1 Panzer Battalion with:
1 Abt HQ (CV9)
2-Tank Companies each
with:
3-PZ IV
Panzer Grenadier Regiment
Grossdeutschland
1 Gepanzert Abt with:
1-Abt HQ (CV9)
2 Infantry Companies each
with:
3-Rifle Platoons in Sdkfz
251/1
1 Heavy Weapons Company
with:
2 Sdkfz
251/9
1 Motorised Abt with:
1-Abt HQ (CV8)
3 Infantry Companies each
with:
3-Rifle Platoons
1 Machine Gun Company with:
1 Machine Gun Company with:
2-HMG
1-81mm
Mortar Platoon
Pionier
Abt Grossdeutschland
Armoured Assault Company
with:
3 Pionier Platoons
(Rifles/Flame-throwers) in 251/1
Sturmgeschütz Abt Grossdeutschland
1 Sturmgeshütz Abt
with:
1-Abt HQ (CV8)
1 Battery with:
2 StuG IIIG
Artillery
Regiment Grossdeutschland
Forward Artillery Observer (CV8)
2-105 Howitzers
2-105 Wespe
1-Nerbelwerfer
Air Support
Forward Air Controller (CV8)
Air Support
Forward Air Controller (CV8)
Dive Bomber Unit
JU-87D Stuka
JU-87D Stuka
10th Panzer Brigade
Panther Regiment von
Lauchert
Panther Abt with:
Abt HQ (CV9)
Panther Company with:
3 Panthers
Total Points 4790
Weather
Weather rules are in
effect. Weather starts as clear. See page 24 BKC II.
Deployment
"I did see aerial
photographs of the Soviet fortifications in the days before the offensive. I
think our artillery had those. It clearly showed the antitank ditch, but the
infantry positions were difficult to make out. Next to it were surely a lot of
"fake" positions, which could not be identified as such on these
photographs. Minefields were not recognizable. The whole sector up
to Cherkasskoye had been heavily fortified."
Lieutenant
Jung-332nd Infantry Division
Game is played on a 6x4
table. The Russian side takes the short table edge closest to Cherkaskoye as
their board edge, the Germans take the opposite short edge and leave the
room.
The Russian side deploys
their Anti Tank Ditch across the table from long edge to long edge ensuring
there is at least 2ft between the German table edge and the leading edge of the
ditch.
The Russian side then
places half of their fortifications (rounding up).
The German team nominates a player as their recon element. They have 1D3x30 seconds in the room to make a map of the table. May mark, measure and take notes of the Soviet deployment. May not ask any questions.
German recon then leaves the room to report back to HQ, and formulate their plan, divide up their units into formations and use their recon map to mark where each formation will enter the board from (e.g. +Xcm from left hand corner).
The Russians then deploy the rest of their fortifications.
The Germans take the first turn and deploy via mobile deployment
Game Length
12 Turns.
Objective
At the end of 12
turns.
Germans take Cherkasskoye (have 3 Infantry and an HQ stand unsuppressed anywhere in Cherkasskoye at the end of the turn) without being broken. German victory.
Anything else is a Russian victory.
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