Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Friday, 13 November 2015

TV-Show: Cosmic Patrol - Pilot Episode - Season 1

Ep. #
Title
Directed By
Starring
Date Aired
Pilot
Comet of Mystery
Darren Hardy
Jon C
Tom Clover

Jon – Captain Cody Carragher
Tom  - William “Bat-Ears”  Bradley
Darren – Audrey Orion
Michael – M34 - Bel
Ed – Professor Yawitz
12-Nov-1965

The Crew of the Atomic Annie are on a desperate mission to intercept a mysterious comet but before they can get there they have to deal with a rogue kill bot bought on board by their own intelligence agent Audrey Orion. Bumbling Venusian Professor Yawitz suffers a transporter tube accident and can’t tell left from right. Audrey and Bat- Ears mange to switch the kill bot from kill to dance setting and Yawitz shoots the ships cat by accident.

Captain Carragher “heroically” auto pilots the ship past some comet debris but once they reach the comet they find it crawling with Space Pirates! The crew dispatch special envoy M34-Bel in the hope he can talk the pirates into surrender (or the pirates will get rid of M34-Bel for them) while they develop a sun cream strong enough to block out the intense solar radiation coming from the comet.

M34-Bel discovers the Space Pirates are equally blessed with their own alien envoy and finds a kindred spirit, but when contact is lost with the ship Captain Carragher decides to storm the comet….

As the comet disintegrates under the Atomic Annie’s Hyper-Drill, the Captain manages to convince the pirates to surrender and the crew escape using Audrey’s Phasic Reality Distorter.

Guest Stars: Peter Lore as the Alien Envoy and Slim Pickens as Pirate Captain Grimtitz




Wednesday, 14 May 2014

Star Wars Edge of the Empire RPG Actual Play: Episode 1 - Attack of the Moans

A Ben Roberts Production in association with Darren Hardy Films
A long time ago in a galaxy far, far away...

STAR
WARS


Episode 1 - Attack of the Moans


It is a dark time for the Rebellion.  Although the Death
Star has been destroyed, Imperial troops have driven the Rebel
forces from their hidden base and pursued them across the galaxy.


Evading the dreaded Imperial Starfleet, a group of freedom fighters led by
Luke Skywalker has established a new secret base on the remote ice world of Hoth.


All of which makes fuck all difference to the four chancers currently pissing about at the
other end of the galaxy.  But even from the smallest seeds mighty flowers can grow.  And weeds.
Yeah, it’ll probably be weeds.  Seriously, you don’t know these guys…


Wednesday, 22 January 2014

The Enemy Within – Campaign Completion!

Albrecht: That was without doubt the best campaign I’ve ever played in.
All Players: Here, here!
GM: Thank you, thank you.  The written material was…
Ichabod: …not as good as the GM who presented it.  You are the man.
GM: No, you are the man.
Ichabod: No YOU’RE the man.
GM: Yes, I suppose I am the man.
Waldemar: The way you presented all the clues, allowing us to pick up the complex plot and propelling us into the next encounter; just incredible!
Troll Slayer: I couldn’t believe who the Black Cowl turned out to be in the end.  That was a Keyser Soze moment.
GM: Well, the clues were all there, you guys just put them all together.
Albrect: Not without your expert guidance.
All Players: Who’s the best?!  Ben!  Ben!  Ben!

(wibbly wobbly wibbly wobbly)


Monday, 2 December 2013

Breakfast Club of the Living Dead - Halloween Actual Play




It's become a yearly tradition now to get together with friends and run a one shot game of Call of Cthulhu for Halloween. When I run CoC I'm a pretty brutal keeper, the dice fall where they fall, make a dumb decision you'll probably get eaten, etc, so one shots tend to work really well cause players can cut loose and have fun with their characters without worrying about trying to stay alive for next week. Actually thinking about the attrition rate of the on/off regular campaign maybe they are really all one shots.. Muh Wuh ha ha Ha......


Scuse me, anyway previously on Halloween we have played a Hammer Horror esque wolves and vampires romp, John Wicks excellent SS go mad in Africa scenario, "Digging for a Dead God" and classic CoC adventure "Secrets of Castronegro" (although this actually took 3 sessions and a year to complete)  this year we traveled back in time to 1984 to defile the John Hughes classic film the Breakfast Club.....


The premise was pretty simple, take the basic film set up, 5 kids, Saturday detention, 1 teacher, 1 Janitor and liberally apply zombies, everything's better if you add zombies.

The players get to introduce their character arriving at school and then get an uplifting speech from the teacher Dick Vernon "Right you maggots I got you all day, sit here, don't move write me an essay". who then leaves them in the library.

Of course they immediately start mucking about and annoying each other. Allison and Bender climb up to the mezzanine where they can see a fire burning in the distance and some emergency vehicles go by, whilst Andy and Brian try to sneak out of the library. Andy pulls off a super athletic knee slide past Dicks office but the awkward Brian crashes into a magazine rack. Dick catches them and demands an explanation, they say they are going to the toilet and Dick begrudgingly ends up escorting all 5 of them for a toilet break.

Obviously bored that no fights or monsters have appeared yet, Andy decides to try to trip Bender over on the way into the boys toilet (or maybe bathroom as this is set in America). Bender keeps his footing and comes back with a good slug to Andy's face. Brian decides to come bursting out the cubicle waving his pistol, but then feels a bit awkward and runs out of the bathroom...

Only to slip over on a trail of blood and water and crack his head open on the floor. Alison and Claire arrive back from the girls bathroom just in time to see Brian go ass over tit and have a good laugh before Andy and Bender cool down and rejoin our teen terrors in the corridor who muse over the cause of so much blood and where oh where is their beloved teacher..

They soon deduce the cause of the blood and water in the corridor, Paul the janitor comes hobbling round the corner pushing his bucket with his broom and slopping bloody water around. 



Claire screams

As the janitor lunges for them, Andy decides how hilarious it would be to get the janitor in a wrestling hold and then frog march the frothing and biting fiend towards Allison, holding him just far enough away to not chomp off her face. 

Claire screams

Allison remembering I had jokingly given her 105% for her Art skill (like that will help) cheekily uses it to stab the janitor through the eye with a pencil ( I had to let her use it really). 

Claire screams

Andy finishes off the zombie by slamming the janitors head and protuding pencil against the wall and the janitor collapses to the ground dead (again).

I think Claire probably screamed again.

Course by this time Dicks back, back from the dead and dead hungry for flesh. Rather than run, the teens decide to exact some vengeance on their favorite teacher, Bender stabs him in the face and Alison recovering a giant can of hairspray and lighter from her bag attempts to create an impromptu flame thrower....

and rolls a 98, critical fail......

boom. 

Can blows up in her hand and also burns off Benders hair.

Claire...doesn't fancy bender anymore.

The players with years of zombie movie experience behind them decide the best course of action now is obviously to turn on each other, and Bender makes an attempt to take the gun from Brian, should be pretty easy he's only small...

opps 

thats another critical fumble and the gun goes off shooting the tip of Benders nose off!

Meanwhile Andy has managed to stomp the teachers head in.

Whilst they take stock, from round the corner down the hall comes "parp, urrrghh, chang, parp, urrghh, chang". Finally someone makes a sensible decision to get out of the corridor and our hapless heroes head for their lockers.

A small break is taken by all the players to dance to footloose.



We return to the action at the lockers where the teens of mean are confronted by a zed in football strip and helmet. Meanwhile from up the stairs behind them comes the source of the "parp, urrrghh", a zombie in a tuba, followed by a zombie impaled on a clarinet and a zombie still carrying cymbals in fact an entire marching (shuffling?) band.

Andy in an unlikely flash of intelligence deducing the helmet will protect the zombies brains instead grabs him and throws him down the stairs into the band creating a cacophony of noise and buying the gang enough time to crack open their lockers. Bender retrieves his weed to engage in some self prescribed pain relief, Andy his baseball bat and wrestling mags, Alison applies some actual first aid to her hand and refills her bag of tricks and Claire sets fire to her locker..not entirely sure we ever got to the bottom of what the plan was there.

Bender decides to make another play to get tooled up this time trying to steal Andy's baseball bat....seeing yet another pointless scuffle break out Claire and Alison decide that their chances of survival would be drastically increased by getting shot of the boys and run off down the hall to the wood work lab, stopping only to lament the fact that the caretaker has the keys they get Brian to shoot the lock open and grab chisels and hammers before making an escape out the window onto the flat roof of the science block.

The Zombie marching band crawl stumble and lurch back up the stairs and grab hold of Bender taking a lump out of his thigh. Another critical damage roll later and Bender is zombie chow on the floor. Andy makes a break for it, following the others into the woodwork lab.

Claire (passing a luck roll) finds a fire escape and stealthily slips down the ladder and nips past the Zeds in the car park closely followed by Allison. Andy only stopping to brain Brian, knocks him unconscious and steals his gun before making a run for it across the roof, down the fire escape and dodging through the zeds out across the car park.

With all the booze drunk and the witching hour approaching quickly our glimpse into the terror of the 80's draws to a close our parting shot poor Brian coming around to find himself face to face with his "pal" Bender and a horde of undead who unceremoniously bite him to pieces....


Great fun. If only the players were smart enough to realize how crap the zombies were, if only they could work together for a minute it would have been real easy to escape the school....

Truly we are the monsters...

or they were...I was just the GM :)   





Thursday, 7 November 2013

The Enemy Within Campaign: Day 7

Ahh, dear readers, do you remember the scene from Goodfellas where the bar owner goes into business with Paulie, purely as a way to get the Joe Pesci’s psycho off his back. However, Paulie just runs the business into the ground without concern for the bar owner or his bar.

Henry Hill (narrating): “But now the guy's gotta come up with Paulie's money every week, no matter what. Business bad? Fuck you, pay me. Oh, you had a fire? Fuck you, pay me. Place got hit by lightning, huh? Fuck you, pay me.”

A similar situation happened prior to this story that you hold in your very eyes...

Players: “Where’s the story write up of the last adventure?”
GM: “Oh, I’ve had a busy time of it of late”
Players: “Fuck you, story”
GM: “Great news though, I have a girlfriend now!”
Players: “Fuck you, story”
GM: “But I've been single for pretty much my entire life and this girl is...”
Players: “Yeah, 'special'. Fuck you, story”



Saturday, 28 September 2013

The Enemy Within Campaign - Day 6

Having got the measure of his players, the GM prepares for the next session by not preparing any adventure notes.  He does however bring a book he's currently reading on the Roman Empire, some snacks and his iPod.

Thursday, 19 September 2013

The Enemy Within campaign: Day 4 & 5

ANGESTAG
 Reviewing his notes, the GM realises the party has gathered about 10% of the clues they should have done by this point. He resolves to rectify this imbalance with some subtle hints. The party have one final discussion with Curd Weiss on their mission to find the missing Red Arrow coach and it’s contents. Curd: “You need to walk the route the coach will have…” Ichabod: “Can we have a coach?” Troll Slayer: “Yeah, my imaginary legs get really tired when I have to roleplay walking 12 miles” Curd: “Well, the clues to finding out where the coach was dragged off the road and into the trees will be… err, I mean, hypothetically speaking, if the coach was dragged off the road you’d need to…” Ichabod: “We can look for clues even quicker from the back of the coach” GM thinks to himself, “What would a real GM do at this point?” Curd: “Erm, we don’t have any spare coaches…” The party seem satisfied by this solid gold explanation and proceed to walk the route.

Friday, 13 September 2013

The Enemy Within Campaign: Day 3 & 4

KONIGSTAG

The day dawns with a heavy fog, but it soon clears away. The rains of the previous night have stopped, although the river is swollen still. With the return of Jochen to the party (having been whiling away his time his new BFF Konrad), the investigation into the disappearances gets re-energised. Jochen suggests re-examining the first body found, Klaus Keller, at the Temple of Morr. The GM reflects that this is actually an excellent idea, but realises the imminent arrival of a Post Urchin to deliver news on the Second Body, will look like forced plotting. Leaping forward into the story with the grace of an overweight spider with 7 of it’s legs hoovered up by an angry housewife, the GM lets the story unfold regardless.

Friday, 6 September 2013

The Enemy Within Campaign: Day 2

Bezahltag Early morning and Ichabod is rudely awakened by Buster barking at the dirty window. He’s spotted or smelled something outside that’s gotten his interest. Grumbling, Ichabod searches for his boots, before realising he’s still wearing them, then stumbles downstairs. They tread over the sprawled form of the troll slayer and step into the fog laden pre-dawn.

Friday, 23 August 2013

The Enemy Within Campaign: Day 0 - 1

Marktag
Following up on their recent battle, Albrecht searches the bodies of the disguised bandits, looking for coin and adventure clues, he finds neither.  Ichabod confiscates one of the bandits crossbows.
The defiant scoundrels then set off for Averheim as the evening draws in.  Jorg the farmer and the Troll Slayer share a warm conversation.
Jorg: Are you comfortable?
Troll Slayer: <looks into the distance>