Wednesday, 29 August 2012

Blood Angels Vs Vanilla Marines 1750

I had a top game against James at Sons of War tonight, really nice bloke, recommend getting a game in with him if you get the chance. He plays very similarly to us, takes models because he likes them but still tries to put a competitive list together.

Pretty much all my units contributed to the KP total so really happy with the list, same list that beat Ed and Mick (see previous bat rep vs Crons). Dev's killed a Rhino and obliterated opposing Devs with 22 Frag hits, Tacs finished off  the Land Raider and Sternguard, Storm Raven put another HP on the Land Raider, killed 3 scouts and dropped off the Assault Terminators who did a number on Scouts, Tellion and Libby, Assault Marines Sang. Priest and Reclusiarch went through 2 tactical squads, put a HP on the Land Raider and were in assault with the Techmarine when we called it turn 5.

Beat him 10KP to 2 with some great armor/fnp saves and bounding assaults. I had lost a fair amount of stuff but he couldn't manage to finish off my units.  He also had a very poor 2nd turn of shooting which allowed me to ride my luck and kept my assault marines in the fight. If he'd had a better turn then he could have reaped 5 KP from my Reclusiarh (+slay the warlord) Assault marine squad, Sanguinary Priest and First Blood. I managed to pick up all 3 Secondary objectives which helped make the score look so uneven.

Things I learnt; Divination has some great powers, James used his Epistolary well giving rerolls to hit and 4+ inv saves. Also 10 Sternguard with 2 attacks a piece and the inv save are a tough nut to crack, they managed to kill my Sanguinary guard, although I managed to whittle them enough to take them out of contention.

Thursday, 16 August 2012

Stay on target....

Or actually swerve off target from 6th Edition 40K into Fantasy Flight Games new X-Wing miniature game.

It's basically Wings of War with X Wings and Tie Fighters, what's not to love?

I have put a pre order in with Maelstrom for the starter set, but I'm sure I will soon be adding all the expansion ships as well if it plays OK.

Prices are nice £25.19 for the 3 fighter starter and £10.79 for the single fighter expansion packs seems reasonable if the quality is as good as they look on the website. Not going to need a lot of minis per player...

Tuesday, 14 August 2012

Necrons Vs Blood Angels 1750

Micks List
Vargard Obyron
5 Pretorion Guard
Night Scythe
4 Scarab bases
Canoptek Spider
4 Canoptek Wraiths (pistols and whips)
15 Necron Warriors
5 Imortals Gaus Blasters
5 Imortals Gaus Blasters
5 Imortals Tesla Carbines
5 Imortals Tesla Carbines
Ctan Shard
Anhilation Barge

The Vargard, Wraiths, Ctan, Pretorians, Spider and Scarabs this has some hth punch!

Ds List
Reclusiarch Jump Pack
10 Assault Marines Jump Packs 2 Flamers 1Pwr Fist Storm Shield
Sanguinary Priest Jump Pack Pwr Sword

5 Sanguinary Guard Banner Power Fist

4 THSS Terminators 1 Twl LC
Storm Raven

10 Assault Marines Jump Packs 2 Melta 1Pwr Sword Melta Bombs

10 Tactical Marines Multi-Melta Plasma Gun
Sanguinary Priest

5 Devastators 4 Missile Launchers

Mission was Crusade with 3x (3VP) Objectives, I won deployment, Mick won first turn and deployed first.

 Micks right flank, loaded with the Wraiths and Ctan opposite the objective in my deployment zone.

Center of Micks battle line. The Vargard or Sir not appearing in this battle is centrally placed in the temple with his guard. Note the "Cryptek" objecive on the third floor.
Left flank 2 5 man imortal squads guard the objective in Micks deployment zone.

I set up everything on the right side of the table, plan was to stay out the way of the Ctan and Wraiths at the start of the game and overwhelm the Necron objective  on my left. Then roll up his battle line,

 Necron turn 2, the death ray slices through the lead assault unit and the tac squad behind. Good positioning, armour and FnP saves minimise BA casualties through the first two turns. The lead assault squad is charged by the scarabs but the Chaplain with his Crozius insta-killing 4 bases and the rest of the squad manage to wipe them out although it takes 2 rounds.
 View from the right flank, note the Sanguinary guard on the building top right. Banner bearer dies from a failed dangerous terrain test.
 BA turn 2, in the back ground you can see the assault squad has cleared the onjective. The Storm Raven managed to remove the death ray from the night scythe and stop it from turning on its go forcing it to go into reserves. Also took First Blood VP.

Using the sky fire objective marker in the centre the anhiliation barge puts 2 penetrating and 3 glancing hits on the Storm Raven. Boom! Wreckage falls from the sky and the Terminators each take a STR10 AP1 hit, and all pass invulnerable saves.
 BA turn 3. the Terminators charge and obliterate the Ctan for the loss of 1 model!!!

 The Chaplain leads his squad to destroy the annihilation barge which hadn't moved.

After this the Chaplain, squad and Terminators went on to kill the wraiths (who had eaten my Devs) and then   the Canoptek Spider, they were real workhorses. The other assault squad and Sanguinary guard kill off the large Necron warrior unit and 3 Immortal squad.
 End of game (Turn 5), Tacs hold objective and Line Breaker VP
 Lone Assault Marine holds center objective
Necrons hold 1 objective and line breaker.

Final score BA 8VP Vs. Necrons 4VP

Wednesday, 8 August 2012

Storm Raven pics

She's not much to look at yet, but progress nonetheless. Metals next then probably a final coat of red and details.

Quick update, Hobby Love..

Spent a fair part of my lunch break trying to get to grips with the KR Multicase site yesterday (eurgh it's horribly difficult), looks like if I want a double back pack with two new cases and custom trays then it's going to set me back the best part of £100. That is going on the back burner till I get paid next month. Already spent far too much what with the new 6th edition rule book and Storm Raven....

Which leads nicely into an update on Storm Raven progress and the  hobby love. The best investment this month has been a GW tank brush and the new Evil Sunz Scarlet paint (or whatever its called that replaced Blood Red). The big flat brush is perfect for vehicles and the new red paint coats brilliantly. I had already done a base coat of Mechrite red (the old foundation paint) and Blood Red with the tank brush but was amazed at how well the Evil Sunz Scarlet took to the model. The second coat was done in under 10 minutes. Pics are coming I promise!

It's Wednesday so Sons of War tonight and a rematch with Tom. I will be taking the same list I beat him with last week, as my Raven Bike list is still on the bench and I don't have an effective solution for transporting it yet. I believe Tom will be bringing Death Wing with a couple of bikes thrown in.

Will do a bat rep tomorrow.

Monday, 6 August 2012

Have minis, will travel or the Sons of War Club and Storage

I play every week (well most weeks) at the Sons of War (SOW) club in Cambridge I used to just play with a group of mates round each others houses but since most of us have kids now and it's harder almost impossible to schedule games at weekends it's much easier to show up at the club on Wednesday and know that we can all get a game in (they have 7 tables out). Plus they are a nice bunch of chaps down the club and it's nice to play lose against new people. Anyway my method of getting about Cambridge is a bike and I take my stuff into work so I can go straight to SOW afterwards. The addition of a Storm Raven means I'm not going to be able to fit a 1750 list into a single GW case any more so the hunt is on for a new system of transport. I'm off to tackle the confusing KR multicase site, wish me luck.

Sunday, 5 August 2012

Blood Angels Raven Wheels 1750

The plan for this blog is to write a list, model it, paint it, play it and blog on each step.

I recently bought a Storm Raven and having trotted it out in some trial 1000pt games with some Haminators it was real fun so that's going in, plus lets bung in Corbulo for a laugh. With Corbulos 2+fnp and wound allocation antics in 6th they should hopefully be bloody difficult to get rid of.

OK an HQ. Flying in the face of all sane interwebs advice I have bunged in a Captain on bike. Yeah, yeah I know I could do better for the points. I normally run a Libby with Jump Pack but he gets beaten up a lot, the lack of an invulnerable save and only 2 wounds leaves him very vulnerable and thats a VP loser in 6th with the new secondary objectives. The Captain is T5 and has a 3+/4+ so hopefully will stick around longer and with his power sword with 5 I5 Str 5* attacks on the charge can beat up chumps (anything harder wil face the ire of Corbulo and the Haminators). 

Plus he fits the theme...bikes 

Next up lets add in the bikes; 2 squads of 5 Bikes + Attack Bike. The first squad ride with the Captain and have 2 flamers (by now you should have realised this blog is not going to be a contender with "Yes the Truth Hurts" ;0), the Sgt is rocking a power fist and lets tag on a MM AB. Their role is to ride up (pop a vehicle on the way if possible) flame on and get an assault in. A Sanguinary Priest on a bike with a Lightning Claw provides a fnp/*furious charge bubble and gives them a bit more punch.

2nd Bike squad has a supporting fire role with 2 PG (hanging in the fnp bubble), AB with MM and naked Sgt with Melta Bombs (with the Armour Bane buff Melta Bombs got in 6th they seem like a no brainer for 5pts).

Behind the bikes come the 2 Assault Squads, 1 squad with flamers and Power Fist the other with Melta's. Can I keep these in the fnp bubble as well?

Finally there is a squad of scouts for camping out on an objective or perhaps infiltrating into the opponents deployment zone for a line breaker VP.

Options, perhaps break the attack bikes off into their own squad for tank hunting?


Heavy Support: Stormraven Gunship 
Elite: Terminator Assault Squad 4XTHSS 1XLC
Elite: 1 Brother Corbulo
HQ: Captain, Melta Bombs, Power Sword Space Marine Bike
Elite: 1 Sanguinary Priest, Space Marine Bike, Lightning Claw
Fast Attack: Bike Squad 4 Bikes, Plasmagun x2, 1 Attack Bike, Multi-Melta,1 Sergeant Melta Bombs
Fast Attack: Bike Squad 4 Bikes, Flamer x2, 1 Attack Bike, Multi-Melta, 1 Sergeant, Power Fist 
Troops: Assault Squad , Meltagun x2, 1 Sergeant, Melta Bombs
Troops: Assault Squad, Flamer x2,1 Sergeant,  Melta Bombs , Power Fist
Troops: Scout Squad Sniper Rifles